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Project 3
Mystery of Murder of Warden Sia
Introduction
MoMoWS is a detective game where you search for clues (found in letters written by people and their profiles provided to you by your police department).
Things that were Challenging -
1. Making profiles of different people:-
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Writing seven profiles so that some part of their life or their nature seem suspicious was very difficult.
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I have written about their history, their education and their introduction so that every profile arise suspicion. to the user.
2. The letters:-
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Every letter have different page style
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Every letter has different handwriting and ink, thus giving the player a feeling of realism
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Every letter gives multiple clues to the player. These clues could be used later at the detective's lab/cave to slove the mystery.
Clues in Lab:-
These clues can be put on the board to solve the mystery, you have to put at least five clues in order to solve the case after which a video plays showing the plan of the murderer.
Dialogues:- Each character has dialogues so you can interact with them using the joystick.
Animation:- Each character has a different animation for different dialogues (each one has at least 2 animations) which makes interacting with them interesting.
No Ambient sound:- The game has no ambient sound because I wanted it to seem as realistic as possible. I tried some suspenseful music, the sound of storm and wind but they did not seem like an experience that I wanted to give the player.
Things you can do
1. Interact with every character.
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2. See every character's profile (Even the dead ones).
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3. Dialog with them. Ask for their fingerprints.
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4. Read the letters written by them.
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5. Test the bottle and book in a microscope.
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6. Put clues on board
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7. Try combination of clues to know about the murderer.
Video
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